unreal.VCamOutputRemoteSession

class unreal.VCamOutputRemoteSession(outer=None, name='None')

Bases: unreal.VCamOutputProviderBase

VCam Output Remote Session

C++ Source:

  • Plugin: VirtualCamera

  • Module: VCamCore

  • File: VCamOutputRemoteSession.h

Editor Properties: (see get_editor_property/set_editor_property)

  • from_composure_output_provider_index (int32): [Read-Write] From Composure Output Provider Index: If using the output from a Composure Output Provider, specify it here

  • is_active (bool): [Read-Write] Is Active: If set, this output provider will execute every frame

  • override_resolution (IntPoint): [Read-Write] Override Resolution: When bUseOverrideResolution is set, use this custom resolution

  • port_number (int32): [Read-Write] Port Number: Network port number - change this only if connecting multiple RemoteSession devices to the same PC

  • umg_class (type(Class)): [Read-Write] UMGClass: The UMG class to be rendered in this output provider

  • use_override_resolution (bool): [Read-Write] Use Override Resolution: Override the default output resolution with a custom value - NOTE you must toggle bIsActive off then back on for this to take effect

property from_composure_output_provider_index

[Read-Write] From Composure Output Provider Index: If using the output from a Composure Output Provider, specify it here

Type

(int32)

property port_number

[Read-Write] Port Number: Network port number - change this only if connecting multiple RemoteSession devices to the same PC

Type

(int32)