- class unreal.VPFullScreenUserWidget_PostProcess¶
VPFull Screen User Widget Post Process
Editor Properties: (see get_editor_property/set_editor_property)
composure_layer_targets(Array(CompositingElement)): [Read-Write] Composure Layer Targets: List of composure layers that are expecting to use the WidgetRenderTarget.
post_process_material(MaterialInterface): [Read-Write] Post Process Material: Post process material used to display the widget. SlateUI [Texture] TintColorAndOpacity [Vector] OpacityFromTexture [Scalar]
post_process_opacity_from_texture(float): [Read-Write] Post Process Opacity from Texture: Sets the amount of opacity from the widget’s UI texture to use when rendering the translucent or masked UI to the viewport (0.0-1.0).
post_process_tint_color_and_opacity(LinearColor): [Read-Write] Post Process Tint Color and Opacity: Tint color and opacity for this component.
receive_hardware_input(bool): [Read-Write] Receive Hardware Input: Register with the viewport for hardware input from the mouse and keyboard. It can and will steal focus from the viewport.
render_target_background_color(LinearColor): [Read-Write] Render Target Background Color: The background color of the render target
render_target_blend_mode(WidgetBlendMode): [Read-Write] Render Target Blend Mode: The blend mode for the widget.
widget_draw_size(bool): [Read-Write] Widget Draw Size: The size of the rendered widget.
widget_draw_size(IntPoint): [Read-Write] Widget Draw Size: The size of the rendered widget.
window_focusable(bool): [Read-Write] Window Focusable: Is the virtual window created to host the widget focusable?
window_visibility(WindowVisibility): [Read-Write] Window Visibility: The visibility of the virtual window created to host the widget.