unreal.VRScoutingInteractor

class unreal.VRScoutingInteractor(outer=None, name='None')

Bases: unreal.VREditorInteractor

Represents the interactor in the world

C++ Source:

  • Module: VREditor

  • File: VRScoutingInteractor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flying_indicator_component (StaticMeshComponent): [Read-Write] Flying Indicator Component: Shown in Navigation mode

  • hand_mesh_component (StaticMeshComponent): [Read-Write] Hand Mesh Component: Access to the current handmesh. Use ReplaceHandMeshComponent() to update the entire StaticMeshComponent.

  • is_undo_redo_swipe_enabled (bool): [Read-Write] Is Undo Redo Swipe Enabled: Whether swiping left/right on touchpad/joystick triggers undo/redo

property flying_indicator_component

[Read-Only] Flying Indicator Component: Shown in Navigation mode

Type

(StaticMeshComponent)

get_gizmo_mode() GizmoHandleTypes

Gets the gizmo mode for selected object

Return type

GizmoHandleTypes

classmethod get_selected_actors()

Gets all actors that are selected in the world editor

Return type

Array(Actor)

set_gizmo_mode(gizmo_mode) None

Sets the gizmo mode for selected object

Parameters

gizmo_mode (GizmoHandleTypes) –