unreal.ValidateAssetsResults
¶
- class unreal.ValidateAssetsResults(num_checked=0, num_valid=0, num_invalid=0, num_skipped=0, num_warnings=0, num_unable_to_validate=0)¶
Bases:
unreal.StructBase
Validate Assets Results
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidatorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
num_checked
(int32): [Read-Only] Num Checked: Amount of tested assetsnum_invalid
(int32): [Read-Only] Num Invalid: Amount of assets with errorsnum_skipped
(int32): [Read-Only] Num Skipped: Amount of assets skippednum_unable_to_validate
(int32): [Read-Only] Num Unable to Validate: Amount of assets that could not be validatednum_valid
(int32): [Read-Only] Num Valid: Amount of assets without errors or warningsnum_warnings
(int32): [Read-Only] Num Warnings: Amount of assets with warnings
- property num_checked¶
[Read-Only] Num Checked: Amount of tested assets
- Type
(int32)
- property num_invalid¶
[Read-Only] Num Invalid: Amount of assets with errors
- Type
(int32)
- property num_skipped¶
[Read-Only] Num Skipped: Amount of assets skipped
- Type
(int32)
- property num_unable_to_validate¶
[Read-Only] Num Unable to Validate: Amount of assets that could not be validated
- Type
(int32)
- property num_valid¶
[Read-Only] Num Valid: Amount of assets without errors or warnings
- Type
(int32)
- property num_warnings¶
[Read-Only] Num Warnings: Amount of assets with warnings
- Type
(int32)