unreal.ValidateAssetsResults

class unreal.ValidateAssetsResults(num_checked=0, num_valid=0, num_invalid=0, num_skipped=0, num_warnings=0, num_unable_to_validate=0)

Bases: unreal.StructBase

Validate Assets Results

C++ Source:

  • Plugin: DataValidation

  • Module: DataValidation

  • File: EditorValidatorSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • num_checked (int32): [Read-Only] Num Checked: Amount of tested assets

  • num_invalid (int32): [Read-Only] Num Invalid: Amount of assets with errors

  • num_skipped (int32): [Read-Only] Num Skipped: Amount of assets skipped

  • num_unable_to_validate (int32): [Read-Only] Num Unable to Validate: Amount of assets that could not be validated

  • num_valid (int32): [Read-Only] Num Valid: Amount of assets without errors or warnings

  • num_warnings (int32): [Read-Only] Num Warnings: Amount of assets with warnings

property num_checked

[Read-Only] Num Checked: Amount of tested assets

Type

(int32)

property num_invalid

[Read-Only] Num Invalid: Amount of assets with errors

Type

(int32)

property num_skipped

[Read-Only] Num Skipped: Amount of assets skipped

Type

(int32)

property num_unable_to_validate

[Read-Only] Num Unable to Validate: Amount of assets that could not be validated

Type

(int32)

property num_valid

[Read-Only] Num Valid: Amount of assets without errors or warnings

Type

(int32)

property num_warnings

[Read-Only] Num Warnings: Amount of assets with warnings

Type

(int32)