unreal.ValidateAssetsSettings
¶
- class unreal.ValidateAssetsSettings(skip_excluded_directories=True, show_if_no_failures=True, validation_usecase=DataValidationUsecase.NONE)¶
Bases:
unreal.StructBase
Validate Assets Settings
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidatorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
show_if_no_failures
(bool): [Read-Write] Show if No Failures: If true, will add notifications for files with no validation and display even if everything passesskip_excluded_directories
(bool): [Read-Write] Skip Excluded Directories: If true, will not validate files in excluded directoriesvalidation_usecase
(DataValidationUsecase): [Read-Write] Validation Usecase: The usecase requiring datavalidation
- property show_if_no_failures¶
[Read-Write] Show if No Failures: If true, will add notifications for files with no validation and display even if everything passes
- Type
(bool)
- property skip_excluded_directories¶
[Read-Write] Skip Excluded Directories: If true, will not validate files in excluded directories
- Type
(bool)
- property validation_usecase¶
[Read-Write] Validation Usecase: The usecase requiring datavalidation
- Type