unreal.ValidateAssetsSettings

class unreal.ValidateAssetsSettings(skip_excluded_directories=True, show_if_no_failures=True, validation_usecase=DataValidationUsecase.NONE)

Bases: unreal.StructBase

Validate Assets Settings

C++ Source:

  • Plugin: DataValidation

  • Module: DataValidation

  • File: EditorValidatorSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • show_if_no_failures (bool): [Read-Write] Show if No Failures: If true, will add notifications for files with no validation and display even if everything passes

  • skip_excluded_directories (bool): [Read-Write] Skip Excluded Directories: If true, will not validate files in excluded directories

  • validation_usecase (DataValidationUsecase): [Read-Write] Validation Usecase: The usecase requiring datavalidation

property show_if_no_failures

[Read-Write] Show if No Failures: If true, will add notifications for files with no validation and display even if everything passes

Type

(bool)

property skip_excluded_directories

[Read-Write] Skip Excluded Directories: If true, will not validate files in excluded directories

Type

(bool)

property validation_usecase

[Read-Write] Validation Usecase: The usecase requiring datavalidation

Type

(DataValidationUsecase)