unreal.VariantSet
¶
- class unreal.VariantSet(outer=None, name='None')¶
Bases:
unreal.Object
Variant Set
C++ Source:
Plugin: VariantManagerContent
Module: VariantManagerContent
File: VariantSet.h
- add_variant(variant) None ¶
Adds Variant to the VariantSet’s list of Variants
- Parameters
variant (Variant) –
- get_num_variants() int32 ¶
Get Num Variants
- Return type
int32
- get_parent() LevelVariantSets ¶
Get Parent
- Return type
- remove_variant(variant) None ¶
Removes Variant from VariantSet, if that is its parent
- Parameters
variant (Variant) –
- remove_variant_by_name(variant_name) None ¶
Looks for a variant with VariantName within VariantSet and removes it, if it exists
- Parameters
variant_name (str) –
- set_thumbnail_from_camera(world_context_object, camera_transform, fov_degrees=50.000000, min_z=50.000000, gamma=2.200000) None ¶
Set Thumbnail from Camera