- class unreal.Vector_NetQuantize100(x=0.0, y=0.0, z=0.0)¶
2 decimal place of precision. Up to 30 bits per component. Valid range: 2^30 / 100 = +/- 10,737,418.24
Editor Properties: (see get_editor_property/set_editor_property)
x(double): [Read-Write] X
y(double): [Read-Write] Y: Alias for float/double depending on LWC status. Note: Will be refactored to double before UE5 ships.
z(double): [Read-Write] Z