unreal.VehicleAerofoilConfig

class unreal.VehicleAerofoilConfig

Bases: unreal.StructBase

Vehicle Aerofoil Config

C++ Source:

  • Plugin: ChaosVehiclesPlugin

  • Module: ChaosVehicles

  • File: ChaosVehicleMovementComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aerofoil_type (VehicleAerofoilType): [Read-Write] Aerofoil Type: Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled.

  • area (float): [Read-Write] Area: Area of aerofoil surface [Meters Squared] - larger value creates more lift but also more drag

  • bone_name (Name): [Read-Write] Bone Name: Bone name on mesh where aerofoil is centered

  • camber (float): [Read-Write] Camber: camber of wing - leave as zero for a rudder - can be used to trim/level elevator for level flight

  • drag_multiplier (float): [Read-Write] Drag Multiplier: cheat to control amount of drag independently from lift, a value of zero will offer no drag

  • lift_multiplier (float): [Read-Write] Lift Multiplier: cheat to control amount of lift independently from lift

  • max_control_angle (float): [Read-Write] Max Control Angle: The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface

  • offset (Vector): [Read-Write] Offset: Additional offset to give the aerofoil.

  • stall_angle (float): [Read-Write] Stall Angle

  • up_axis (Vector): [Read-Write] Up Axis: Up Axis of aerofoil.