unreal.VirtualCameraSettingsPreset

class unreal.VirtualCameraSettingsPreset(is_camera_settings_saved=False, is_stabilization_settings_saved=False, is_axis_locking_settings_saved=False, is_motion_scale_settings_saved=False, is_favorited=False, date_created=[])

Bases: unreal.StructBase

Keeps track of all data associated with settings presets.

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: VirtualCameraSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_settings (VirtualCameraSettings): [Read-Write] Camera Settings

  • date_created (DateTime): [Read-Only] Date Created

  • is_axis_locking_settings_saved (bool): [Read-Write] Is Axis Locking Settings Saved

  • is_camera_settings_saved (bool): [Read-Write] Is Camera Settings Saved: Checks which settings are saved for the preset

  • is_favorited (bool): [Read-Write] Is Favorited: Checks if saettings is set as favorite

  • is_motion_scale_settings_saved (bool): [Read-Write] Is Motion Scale Settings Saved

  • is_stabilization_settings_saved (bool): [Read-Write] Is Stabilization Settings Saved

property date_created

[Read-Only] Date Created

Type

(DateTime)

property is_axis_locking_settings_saved

[Read-Write] Is Axis Locking Settings Saved

Type

(bool)

property is_camera_settings_saved

[Read-Write] Is Camera Settings Saved: Checks which settings are saved for the preset

Type

(bool)

property is_favorited

[Read-Write] Is Favorited: Checks if saettings is set as favorite

Type

(bool)

property is_motion_scale_settings_saved

[Read-Write] Is Motion Scale Settings Saved

Type

(bool)

property is_stabilization_settings_saved

[Read-Write] Is Stabilization Settings Saved

Type

(bool)