unreal.WaterBodyWeightmapSettings

class unreal.WaterBodyWeightmapSettings(falloff_width=512.0, edge_offset=0.0, modulation_texture=None, texture_tiling=4.0, texture_influence=0.5, midpoint=0.5, final_opacity=1.0)

Bases: unreal.StructBase

Water Body Weightmap Settings

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBodyWeightmapSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • edge_offset (float): [Read-Write] Edge Offset

  • falloff_width (float): [Read-Write] Falloff Width

  • final_opacity (float): [Read-Write] Final Opacity

  • midpoint (float): [Read-Write] Midpoint

  • modulation_texture (Texture2D): [Read-Write] Modulation Texture

  • texture_influence (float): [Read-Write] Texture Influence

  • texture_tiling (float): [Read-Write] Texture Tiling

property edge_offset

[Read-Write] Edge Offset

Type

(float)

property falloff_width

[Read-Write] Falloff Width

Type

(float)

property final_opacity

[Read-Write] Final Opacity

Type

(float)

property midpoint

[Read-Write] Midpoint

Type

(float)

property modulation_texture

[Read-Write] Modulation Texture

Type

(Texture2D)

property texture_influence

[Read-Write] Texture Influence

Type

(float)

property texture_tiling

[Read-Write] Texture Tiling

Type

(float)