unreal.WaterCurveSettings

class unreal.WaterCurveSettings(use_curve_channel=True, elevation_curve_asset=None, channel_edge_offset=0.0, channel_depth=0.0, curve_ramp_width=512.0)

Bases: unreal.StructBase

Water Curve Settings

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterCurveSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_depth (float): [Read-Write] Channel Depth

  • channel_edge_offset (float): [Read-Write] Channel Edge Offset

  • curve_ramp_width (float): [Read-Write] Curve Ramp Width

  • elevation_curve_asset (CurveFloat): [Read-Write] Elevation Curve Asset

  • use_curve_channel (bool): [Read-Write] Use Curve Channel

property channel_depth

[Read-Write] Channel Depth

Type

(float)

property channel_edge_offset

[Read-Write] Channel Edge Offset

Type

(float)

property curve_ramp_width

[Read-Write] Curve Ramp Width

Type

(float)

property elevation_curve_asset

[Read-Write] Elevation Curve Asset

Type

(CurveFloat)

property use_curve_channel

[Read-Write] Use Curve Channel

Type

(bool)