unreal.WaveFunctionCollapseOption

class unreal.WaveFunctionCollapseOption(base_object=[''], base_rotator=[0.0, 0.0, 0.0], base_scale3d=[1.0, 1.0, 1.0])

Bases: unreal.StructBase

Base Option Struct which holds an object, its orientation and scale

C++ Source:

  • Plugin: WaveFunctionCollapse

  • Module: WaveFunctionCollapse

  • File: WaveFunctionCollapseModel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_object (SoftObjectPath): [Read-Write] Base Object

  • base_rotator (Rotator): [Read-Write] Base Rotator

  • base_scale3d (Vector): [Read-Write] Base Scale 3D

property base_object

[Read-Write] Base Object

Type

(SoftObjectPath)

property base_rotator

[Read-Write] Base Rotator

Type

(Rotator)

property base_scale3d

[Read-Write] Base Scale 3D

Type

(Vector)