unreal.WaveFunctionCollapseQueueElement
¶
- class unreal.WaveFunctionCollapseQueueElement(center_object_index=0, adjacency=WaveFunctionCollapseAdjacency.FRONT)¶
Bases:
unreal.StructBase
A helper struct used for queuing during Observation and Propagation phases
C++ Source:
Plugin: WaveFunctionCollapse
Module: WaveFunctionCollapse
File: WaveFunctionCollapseModel.h
Editor Properties: (see get_editor_property/set_editor_property)
adjacency
(WaveFunctionCollapseAdjacency): [Read-Write] Adjacencycenter_object_index
(int32): [Read-Write] Center Object Index
- property adjacency¶
[Read-Write] Adjacency
- property center_object_index¶
[Read-Write] Center Object Index
- Type
(int32)