unreal.WaveFunctionCollapseQueueElement

class unreal.WaveFunctionCollapseQueueElement(center_object_index=0, adjacency=WaveFunctionCollapseAdjacency.FRONT)

Bases: unreal.StructBase

A helper struct used for queuing during Observation and Propagation phases

C++ Source:

  • Plugin: WaveFunctionCollapse

  • Module: WaveFunctionCollapse

  • File: WaveFunctionCollapseModel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • adjacency (WaveFunctionCollapseAdjacency): [Read-Write] Adjacency

  • center_object_index (int32): [Read-Write] Center Object Index

property adjacency

[Read-Write] Adjacency

Type

(WaveFunctionCollapseAdjacency)

property center_object_index

[Read-Write] Center Object Index

Type

(int32)