unreal.WaveOscillator
¶
- class unreal.WaveOscillator(amplitude=1.0, frequency=1.0, initial_offset_type=InitialWaveOscillatorOffsetType.RANDOM)¶
Bases:
unreal.StructBase
A wave oscillator for a single number.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: WaveOscillatorCameraShakePattern.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude
(float): [Read-Write] Amplitude: Amplitude of the sinusoidal oscillation.frequency
(float): [Read-Write] Frequency: Frequency of the sinusoidal oscillation.initial_offset_type
(InitialWaveOscillatorOffsetType): [Read-Write] Initial Offset Type: Defines how to begin the oscillation.
- property initial_offset_type¶
[Read-Write] Initial Offset Type: Defines how to begin the oscillation.