unreal.WeightedBlendables
¶
- class unreal.WeightedBlendables(array=[])¶
Bases:
unreal.StructBase
for easier detail customization, needed?
C++ Source:
Module: Engine
File: Scene.h
Editor Properties: (see get_editor_property/set_editor_property)
array
(Array(WeightedBlendable)): [Read-Write] Array
- property array¶
[Read-Write] Array
- Type