class unreal.WheelSetup

Bases: unreal.StructBase

Vehicle-specific wheel setup

C++ Source:

  • Plugin: PhysXVehicles

  • Module: PhysXVehicles

  • File: WheeledVehicleMovementComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_offset (Vector): [Read-Write] Additional Offset: Additional offset to give the wheels for this axle.

  • bone_name (Name): [Read-Write] Bone Name: Bone name on mesh to create wheel at

  • disable_steering (bool): [Read-Write] Disable Steering: Disables steering regardless of the wheel data

  • wheel_class (type(Class)): [Read-Write] Wheel Class: The wheel class to use