unreal.WidgetNavigation

class unreal.WidgetNavigation(outer=None, name='None')

Bases: unreal.Object

Widget Navigation

C++ Source:

  • Module: UMG

  • File: WidgetNavigation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • down (WidgetNavigationData): [Read-Write] Down: Happens when the user presses down arrow, joystick, d-pad.

  • left (WidgetNavigationData): [Read-Write] Left: Happens when the user presses left arrow, joystick, d-pad.

  • next (WidgetNavigationData): [Read-Write] Next: Happens when the user presses Tab.

  • previous (WidgetNavigationData): [Read-Write] Previous: Happens when the user presses Shift+Tab.

  • right (WidgetNavigationData): [Read-Write] Right: Happens when the user presses right arrow, joystick, d-pad.

  • up (WidgetNavigationData): [Read-Write] Up: Happens when the user presses up arrow, joystick, d-pad.

property down

[Read-Only] Down: Happens when the user presses down arrow, joystick, d-pad.

Type

(WidgetNavigationData)

property left

[Read-Only] Left: Happens when the user presses left arrow, joystick, d-pad.

Type

(WidgetNavigationData)

property next

[Read-Only] Next: Happens when the user presses Tab.

Type

(WidgetNavigationData)

property previous

[Read-Only] Previous: Happens when the user presses Shift+Tab.

Type

(WidgetNavigationData)

property right

[Read-Only] Right: Happens when the user presses right arrow, joystick, d-pad.

Type

(WidgetNavigationData)

property up

[Read-Only] Up: Happens when the user presses up arrow, joystick, d-pad.

Type

(WidgetNavigationData)