unreal.WidgetTimingPolicy

class unreal.WidgetTimingPolicy

Bases: unreal.EnumBase

EWidget Timing Policy

C++ Source:

  • Module: UMG

  • File: WidgetComponent.h

GAME_TIME

The widget will tick using game time, respecting pausing and time dilation.

Type

1

REAL_TIME

The widget will tick using real time. When not ticking, real time will accumulate and be simulated on the next tick.

Type

0