unreal.WorldPartition

class unreal.WorldPartition(outer=None, name='None')

Bases: unreal.ActorDescContainer

World Partition

C++ Source:

  • Module: Engine

  • File: WorldPartition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_hlod_layer (HLODLayer): [Read-Write] Default HLODLayer: Default HLOD layer

  • enable_streaming (bool): [Read-Write] Enable Streaming: Enables streaming for this world.