unreal.WorldPartition
¶
- class unreal.WorldPartition(outer=None, name='None')¶
Bases:
unreal.ActorDescContainer
World Partition
C++ Source:
Module: Engine
File: WorldPartition.h
Editor Properties: (see get_editor_property/set_editor_property)
default_hlod_layer
(HLODLayer): [Read-Write] Default HLODLayer: Default HLOD layerenable_streaming
(bool): [Read-Write] Enable Streaming: Enables streaming for this world.