unreal.WorldPartitionSubsystem

class unreal.WorldPartitionSubsystem(outer=None, name='None')

Bases: unreal.TickableWorldSubsystem

UWorldPartitionSubsystem

C++ Source:

  • Module: Engine

  • File: WorldPartitionSubsystem.h

is_streaming_completed(query_state, query_sources, exact_state) bool

Is Streaming Completed

Parameters
Return type

bool