unreal.WorldPartitionSubsystem
¶
- class unreal.WorldPartitionSubsystem(outer=None, name='None')¶
Bases:
unreal.TickableWorldSubsystem
UWorldPartitionSubsystem
C++ Source:
Module: Engine
File: WorldPartitionSubsystem.h
- is_streaming_completed(query_state, query_sources, exact_state) bool ¶
Is Streaming Completed
- Parameters
query_state (WorldPartitionRuntimeCellState) –
query_sources (Array(WorldPartitionStreamingQuerySource)) –
exact_state (bool) –
- Return type