unreal.WorldPositionIncludedOffsets
¶
- class unreal.WorldPositionIncludedOffsets¶
Bases:
unreal.EnumBase
Specifies which shader generated offsets should included in the world position (displacement/WPO etc.)
C++ Source:
Module: Engine
File: MaterialExpressionWorldPosition.h
- WPT_CAMERA_RELATIVE¶
Camera relative world position with all material shader offsets applied
- Type
2
- WPT_CAMERA_RELATIVE_NO_OFFSETS¶
Camera relative world position with no material shader offsets applied
- Type
3
- WPT_DEFAULT¶
Absolute world position with all material shader offsets applied
- Type
0
- WPT_EXCLUDE_ALL_SHADER_OFFSETS¶
Absolute world position with no material shader offsets applied
- Type
1