Animating with Control Rig

Start animating your Control rig using various tools and workflows.

Once you have finished rigging your Control Rig, you can animate it in various ways, such as directly in Sequencer, or more procedurally with Animation Blueprints.

This document provides an overview of these animation methods, their tools, and features.

Prerequisites

Animating in Sequencer

A Control Rig can be interacted with and animated in Sequencer. You can either add a new Control Rig capable character to your sequence, or add the Control Rig to a currently existing character.

Begin animating a Control Rig by dragging the Control Rig Asset from the Content Browser into your level. This will open a new Sequencer, and add the Skeletal Mesh with Control Rig tracks to it.

animate control rig sequencer

If your Sequencer already contains a Skeletal Mesh Actor and you want to add a Control Rig to it, then click the Add (+) Track button on the Skeletal Mesh Track, and select Control Rig > Asset-Based Control Rig > Your Control Rig.

animate control rig sequencer

Expanding the Control Rig Track will reveal the list of controls that can be animated. Selecting a control here will also select it in the Viewport, and conversely selecting the control in the Viewport will select the Track.

control rig sequencer

Controls can be Keyframed similar to most objects in Sequencer. Additionally, pressing the S Key with a Control selected will create a Transform keyframe on the selected control at the current playhead time.

animate control rig sequencer

Multiple Control Rigs

Sequencer supports the display and animation of multiple Control Rigs at the same time. All Control Rigs and their Controls will display in the viewport and the Anim Outliner. You can also change their visibility by clicking the eyeball icon to show or hide the Control Rig.

multiple control rigs

Animation Features

The following features are available to help you animate your Control Rig in Unreal Engine.

TopicIcon.png

Animation Mode

Enable Animation Mode to provide an animator-friendly workspace and tools in Unreal Engine.

Enable Animation Mode to provide an animator-friendly workspace and tools in Unreal Engine.

TopicIcon.png

Control Rig in Animation Blueprints

Procedurally affect your Control Rig by using it in Animation Blueprints.

Procedurally affect your Control Rig by using it in Animation Blueprints.

TopicIcon.png

FK Control Rig

Quickly edit animation without needing Control Rig Assets using FK Control Rig.

Quickly edit animation without needing Control Rig Assets using FK Control Rig.

TopicIcon.png

Space Switching

Dynamically re-parent your Controls when animating with Control Rig.

Dynamically re-parent your Controls when animating with Control Rig.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel