With the Observe Bone Animation Blueprint node, you can watch a selected bone's translation rotation and scale motion for debug purposes.
Here a character's upperarm_l
is being observed during an animation.
The node will display debug data in the AnimGraph with the coordinates of the Bone to Observe's motion. Each line of the debug data displays an element of motion data on each axis.
For example:
TX represents Translation on the X axis.
RY represents Rotation on the Y axis.
SZ represents Scale on the Z axis.
Property Reference
Here you can reference the Observe Bone properties accessible in the node's Details panel.
Property |
Description |
---|---|
Bone to Observe |
Here you can define a bone from the character's skeleton to track position and motion data. |
Display Space |
Here you can select what space the Bone to Observe motion is calculated.
|
Relative to Ref Pose |
When enabled this property will track the position and motion data of the Bone to Observe relevant to the Skeletal Mesh's reference pose, based on the space defined in the Display Space property. |