Assign a Physical Material to a Physics Asset

How to assign a Physical Material to the entirety of a Physics Asset using the Physics Asset Editor.

The following steps detail how to set the Physical Material of all Physics Bodies in a Physics Asset at once.

  1. Double-click a Physics Asset in the Content Drawer to open it in the Physics Asset Editor.

    Double-click a Physics Asset in the Content Drawer to open it in the Physics Asset Editor

  2. In the main menu of the Physics Asset Editor, click Toolbar to expand the Dropdown menu and select the Physical Material to apply.

    Open the Physical Material dropdown and select the Physical Material to apply

  3. Click Save.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel