The following table contains valid data types that can be contained by BuildGraph attributes:
Type |
Description |
---|---|
String |
An arbitrary string. |
String List |
A list of arbitrary strings separated by semicolons. |
Boolean |
The constant |
Integer |
An integer constant. |
Regex |
A regular expression, using C# syntax. |
Name |
A named entity. Any printable character, except |
Name List |
A list of identifiers separated by semicolons. |
Tag |
A label given to a list of files beginning with the # character (for example, |
Tag List |
A list of tags separated by semicolons (for example, |
Target |
A node name, aggregate name, agent name, or tag name. Indicates a sequence of nodes that need to be executed. Note that this overlaps with the meaning of |
Target list |
A list of target names separated by semicolons. |
File Spec |
A set of file and tag names separated by semicolons. Wildcards such as |
File Reference |
A path to a file. Unless otherwise specified, relative paths are resolved to the working root directory. |
Directory Reference |
A path to a directory. Unless otherwise specified, relative paths are resolved relative to the working root directory. |
Unreal Target Configuration |
The configuration in which to build the target. Available configurations are: |
Unreal Target Platform |
A platform that Unreal Engine supports. Supported platforms can be found in Sharing and Releasing Projects. Please refer to your platform's documentation. |
Condition |