Changing the Default Level

How to set the default editor and game Levels for your project

In the

[](understanding-the-basics/projects-templates/unreal-engine-project-settings)
editor, you can change a number of settings specific to your project. That includes being able to set the Level that your project's players will load into. In addition to the default game Level, you can set a default editor Level to speed up your workflow by immediately loading into a Level you work on frequently.

  1. Click on the Edit menu to open it.

    Level_Edit_Options.png

  1. Select Project Settings.

    Level_Project_Settings.png

  2. Selecting the Project Settings option will open up your project's settings.

    Level_Project_Settings_Menu.png

  3. Click on Maps & Modes in the left panel to open that subsection of Project Settings.

    Level_Maps_&_Modes.png

  4. Click on the dropdown arrow to the right of the Game Default Map field, then select your desired Level from the list.

    Level_Change_Default_Map.png

  5. Repeat step 5 if you wish to change the Editor Default Map as well.

In the advanced section of Default Maps, you can set Local Map Options, a Transition Map, and a Server Default Map.

This page was written for a previous version of Unreal Engine and has not been updated for the current Unreal Engine 5.0 release.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel