DMX Matrix Features

Information about DMX matrix fixture control, including an overview of Matrix Fixtures Blueprints.

Prerequisite Topics

In order to understand and use the content on this page, make sure you are familiar with the following topics:

A matrix fixture differs from a standard fixture in that it has a group of "cells" that can be individually controlled. Each cell has the same attributes and functionality as the other cells in its group. An example of a matrix fixture is the "MagicPanel" which contains a group of cells made up of pixels. Each pixel has a set of attributes to control it such as "Red", "Green", "Blue", and "Dimmer".

DMX Matrix Features

To set up a matrix feature, you need to configure the Fixture Type in the DMX Library. In the Library, go to the Fixture Type panel, and under Fixture Settings, select the DMX Category and check Matrix Feature. Use the DMXImport when possible. Additionally, make sure to set the Entity Properties Name to MatrixFeature.

Click image to expand.

In the Modes Properties panel, you can set a number of settings to configure their matrix cells.

Property

Description

First Cell Channel

The first channel that the first cell in the matrix contains

X Cells

Number of cells in the x-direction

Y Cells

Number of cells in the y-direction

PixelMapping Distribution

Cell order for all cells in the group

Cell Attributes

Attributes assigned to each cell

Click image to expand.

Matrix Fixture Blueprints

There are a number of Blueprints available for setting and getting data for matrix cells. You can access these through the Fixture Patch reference to call Get Matrix Cell, as seen in the image below.

Click image to expand.

Tags
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel