Environment Query System Node Reference

Environment Query System Node Reference page.

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An Environment Query is actually made up a number of different pieces. You must call an Environment Query from a Behavior Tree, and then the actual Environment Query will use its Generator, reference its Contexts, and use its Tests to give the Behavior Tree the highest weighted result.

Node Type



Produces the locations or Actors, referred to as Items, that will be actually tested and weighted.


Provides a frame of reference for the various Tests and Generators.


Establishes how the Environment Query decides which Item from the Generator is the best option.

Please refer to the links below for additional information on each subject. 

This page was written for a previous version of Unreal Engine and has not been updated for the current Unreal Engine 5.0 release.