You can import Static Mesh Levels of Detail (LOD) into Unreal Engine from external 3D modeling applications, such as 3DS Max, Maya, or Blender. Although 3DS Max and Maya are used to illustrate this lesson's goal, you can import Static Mesh LODs into Unreal Engine from any 3D modeling application with a save feature.
Prerequisites
You have access to a 3D modeling application.
You have a model with LODs created.
Objectives
After going through this guide, you'll know:
How to set up Static Mesh LODs from external 3D modeling applications.
How to export Static Mesh LODs from external 3D modeling applications.
How to import Static Mesh LODs into Unreal Editor from external 3D modeling applications.
The Unreal Engine FBX import pipeline uses FBX 2020.2. Using a different version during export may result in incompatibilities.
Choose Your 3D Art Tool
Autodesk 3ds Max
Setting-up Static Mesh LODs
Exporting Static Mesh LODs
Importing Static Mesh LODs
Importing Static Mesh LODs is done a few ways. One option uses the Content Browser, as shown below, and the other is from within the Details panel in the Static Mesh Editor. To learn how to import LOD from the Static Mesh Editor, refer to the Creating and Using LODs documentation.
In the Content Browser, click the Import button.
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Locate and select the FBX file you want to import.
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Click Open to begin importing the mesh file to your project.
In the FBX Import Options dialog box, choose the appropriate settings, making sure the Import LODs option, under Mesh > Advanced, is enabled.
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There are two import buttons available to us in the FBX Importer. The first option is the Import button, making it possible to import the currently selected FBX file with your specified settings. The second option is the Import All button; this imports all of the currently selected FBX files with our specified settings.
For more information on the settings in the FBX Importer, refer to the FBX Import Options Reference documentation.
Click Import or Import All to import the mesh to your project.
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When importing LODs, the name of the imported mesh will follow default Naming Conventions. Refer to our FBX Import Dialog documentation for additional information about all of the settings.
Your imported mesh will show in the Content Browser, along with any Textures and Materials applied.
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Double-click the Static Mesh to open the Static Mesh Editor. By viewing the imported mesh in the Static Mesh Editor, you can cycle through its LODs using the Auto LOD dropdown.
Now that you have reached the end of this guide, you've learned:
✓ How to set up Static Mesh LODs from external 3D modeling applications.
✓ How to export Static Mesh LODs from external 3D modeling applications.
✓ How to import Static Mesh LODs into Unreal Editor from external 3D modeling applications.