Landscape Ramp Tool

This is an overview of the Ramp painting tool.

The Ramp tool enables you to select two locations on your Landscape and create a flat ramp between the two points, with a falloff you specify for the sides.

Using the Ramp Tool

  1. In the Landscape toolbar, in the Sculpt tab, select the Ramp tool.

    Ramp Selection

  2. In the viewport, Left-click and drag or simply Left-click in two different places on your Landscape to mark the beginning and end points of the ramp.

    Beginning And End Points Of The Ramp

    If you change your mind about adding a ramp after starting to set the beginning and end points, you can click Reset to clear them.

  3. Select either marker and adjust its position. In this case, it has been moved along the Z-axis above the Landscape surface.

    Moved Ramp

  4. When you are satisfied with the position, click the Add Ramp button in the Tool Settings to create the ramp.

    Add Ramp

    Now you have a ramp that has been sculpted into your heightmap.


Tool Settings

Ramp Tool

Ramp Tool Properties



Ramp Width

Sets the width of the ramp.

Side Falloff

Sets the edge falloff on the sides of the ramp where it merges inot the rest of the landscape. This falloff gives a softness to the edge flow on these sides. A setting of 0 means no falloff; a setting of 1 means all falloff and no flat surface for the ramp.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey