Level Editor Modes

An overview of the set of tools used to control the Level Editor modes.

The Level Editor can be put into different editing modes to enable specialized editing interfaces and workflows for editing particular types of Actors or geometry.

To display a selection of modes, in the Level Editor Toolbar, open the Modes dropdown.

Click image for full size.





LE Tools Select


Shift + 1

Activate Select mode to select Actors in your scene.

LE Tools Landscape


Shift + 2

Activate Landscape mode to edit Landscape terrains.

LE Tools Foliage


Shift + 3

Activate Foliage Mode to paint instanced foliage.

LE Tools Mesh Paint

Mesh Paint

Shift + 4

Activate Mesh Paint mode to paint vertex colors and textures on Static Mesh Actors directly in the viewport.

LE Tools Modeling


Shift + 5

Activate Modeling editing mode.

LE Tools Fracture



Activate Fracture mode to create destructible objects and environments.

LE Tools Brush

Brush Editing

Shift + 7

Activate Brush Editing mode to modify Geometry Brushes.

LE Tools Animation


Shift + 8

Activate Animation editing mode.

Modes change the primary behavior of the Level Editor for a specialized task, such as moving and transforming assets in the world, sculpting landscapes, generating foliage, creating geometry brushes and volumes, and painting on meshes. Modes panels contain a selection of tools tailored to the selected editing mode.

Click image for full size.

The Landscape panel

You can close any panel by clicking the small "X" in the upper-right corner of the tab. You can also hide any panel by right-clicking on the tab, and then clicking Hide Tab on the context menu that appears. To reopen a panel that you have closed, click that panel's name on the Window menu.

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