The Cine Camera Actor is used as the primary camera type for filming cinematic content in Unreal Engine.
Overview
Sequencer includes powerful camera tools, enabling you to achieve your filmmaking goals in Unreal Engine. The following pages provide an overview of the different ways you can use cameras and enhance their behavior.
The Cine Camera Actor is used as the primary camera type for filming cinematic content in Unreal Engine.
Control Cameras inside Unreal Engine by using a modular component system to manipulate and output Camera data.
Control Cameras inside Unreal Engine by using a modular component system to manipulate and output Camera data.
Film with real-world techniques in Unreal Engine by using Camera Rigs.
Film with real-world techniques in Unreal Engine by using Camera Rigs.
Create camera shake effects in Unreal Engine.
Create camera shake effects in Unreal Engine.
Use the Cinematic Viewport to add filmmaking controls in the viewport.
Use the Cinematic Viewport to add filmmaking controls in the viewport.
Play full screen videos and image sequences on your cameras using Image Plates.
Play full screen videos and image sequences on your cameras using Image Plates.