Setting Up Input on an Actor

How to set up input on an Actor

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When developing your game, there may be instances when you want to allow the player to perform some form of Input on an Actor in your level. For example, perhaps you have a treasure chest that you want the player to be able to open when they approach it, or a light you want them to be able to turn on/off, or some other form of interactable object you want to affect in some way when the player presses a button.

Setting up Input for an Actor gives you a level of control over how and when the Actor responds to player input.

Implementation Guide

[INCLUDE:InteractiveExperiences/Input/ActorInput\Blueprints]
This page was written for a previous version of Unreal Engine and has not been updated for the current Unreal Engine 5.0 release.