Building Unreal Engine as a library that you can control from external applications
This section contains guides for packaging and releasing projects for all of the platforms that Unreal Engine supports. While the general packaging process is consistent across all platforms, each of them has specific needs for setup and publishing, unique features you can support, and specialized debugging and optimization guidelines.
Deployment
Tools for General Platform Support
General Mobile Devleopment
iOS, iPadOS, and tvOS
Android
XR Development (AR and VR)
Console
You must be a registered developer for the platforms listed below to access the documentation.
Sony PlayStation Consoles
PlayStation 4
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PlayStation 5
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Microsoft Windows and Xbox Consoles
Nintendo Switch