Static Mesh Components

Overview of the Static Mesh Component and how to use it.

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Static Mesh Components allow a piece of geometry to be used as a sub-object for another Actor.

Static Mesh Component

The StaticMeshComponent is used to create an instance of a UStaticMesh. A Static Mesh is a piece of geometry that consists of a static set of polygons and are the basic unit used to create world geometry for levels in Unreal Engine 4. In addition to building levels, Static Meshes can be used for creating movers such as doors or lifts, rigid body physics objects, foliage and terrain decorations, procedurally created buildings, game objectives, and many more visual elements.

Below, a StaticMeshComponent representing a light fixture along with a SpotLightComponent and PointLightComponent are used to create an alarm that could cycle between two different types of lights.


Another example is in the form of a door where two StaticMeshComponents are placed side-by-side. Through script you could move one (or both) to open a pathway.


This page was written for a previous version of Unreal Engine and has not been updated for the current Unreal Engine 5.0 release.