Texture Streaming

System for loading and unloading textures into and out of memory during gameplay.

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The texture streaming system, or texture streamer, is the part of the engine responsible for increasing and decreasing the resolution of each texture. This enables you to have good visual quality while managing the available memory efficiently.

Getting Started

Reference

This page was written for a previous version of Unreal Engine and has not been updated for the current Unreal Engine 5.0 release.