UGS Quick Start

Learn how to get started using UnrealGameSync.

See Also

ugs-quick-start-top-image.png

The goal of this guide is to show you the primary workflow of syncing your Unreal Project (.uproject) using UnrealGameSync (UGS). After working through this tutorial, you will know how to open an Unreal Project with UGS, and how to sync from the Project Overview and Changelist Areas of the application's main menu.

Required Setup: The following steps assume that your team has distributed and set up UGS on your machine or machines.

1 - Opening a Local File

The following steps show you how to open a local Unreal Project file with UGS.

  1. To open a .uproject on your local drive, click the Open project... link.
    Unreal Game Sync start page

  2. When the Open Project window opens, UGS enables the Local File radio button by default. To select a local file, click the Browse... button.
    Open Project window

  3. Navigate to and select the .uproject file before clicking Open.
    Open File Browser

    We are using the Lyra Sample Game as an example Unreal Project.

  4. To open the Unreal Project with UGS, click the Ok button.
    Open Project window with local file selected

2 - Opening a Workspace File

The following steps show you how to open a workspace Unreal Project file with UGS.

  1. To open a .uproject file on your local drive, click the Open project... link.
    Unreal Game Sync start page

  2. When the Open Project window opens, UGS selects the Local File radio button by default. Select the Workspace radio button to get started.
    Open Project window

  3. The first field that needs to be populated is the Workspace's name. If you already have a Workspace to point UGS to, click the Browse... button next to the Name: field.
    Open Project window with Workspace selected

    If you need to create a new Workspace, click the New... button to set up a New Workspace.

    New Workspace Setup

  4. When the Select Workspace menu opens, it will show you a list of Workspaces that you can choose from. Go ahead and select a Workspace (1) and click the Ok button (2).
    Select Workspace

  5. Now, click the Browse... button next to the Path: field.
    Open Project window with Workspace field populated

  6. With the Select Project menu open, expand the Workspace tree, select the .uproject file (1), and click the Ok button (2).
    Select Project menu

    We are using the Lyra Sample Game as an example Unreal Project.

  7. Now that you have specified the Workspace Name and Path, you are ready to open the Unreal Project with UGS by clicking the Ok button.
    Open Project window with both Workspace Name and Path selected

3 - Syncing from the Changelist Area

Now that you have opened a project with UGS, you will want to perform a common task with UGS, syncing from the Changelist Area.

Make sure that you have logged into Perforce before proceeding with the following steps.

  1. Now that you have opened your project with UGS, locate the Changelist Area in the Main Menu.
    Unreal Game Sync project tab

  2. Locate the change that you are using, it will have an arrow icon next to it.
    Project tab with current change indicated by arrow icon

  3. To update to another change that was committed to the project's stream, double click on the other change while inside of the Changelist Area.
    Project tab with another change selected

When the sync finishes, UGS updates the Output Log (3), the Changelist Area (2), and the Project Overview Area (1), which is where you will sync your project from in the next step.

Project tab with new sync finished

4 - Syncing from the Project Overview Area

Now that you have performed a sync from the Changelist Area, having already opened the project with UGS, you will want to perform another common task with UGS, syncing from the Project Overview Area.

  1. First, locate the Project Overview Area in the Main Menu.
    Project tab with Project Overview Area highlighted

  2. Click the down arrow button next to the Sync Now - To... button link to open the shortcut menu.
    Project tab with Sync Now - To... button highlighted

  3. Now, select the Latest Change option.
    Project tab with Latest Change selected

    To learn more about navigating the interface, options, and menus built into UGS, check out the UGS Reference Guide.

At the end of the sync, UGS will notify you that you have successfully updated to the latest Change.

ugs-quick-start-step-4-end.png

You have now reached the end of this guide, where you learned how to open a project and how to sync it from the Changelist and Project Overview Areas of the user interface. If you want to continue learning more about UGS on your own, including how to deploy a binary version of your project or how to navigate the interface with all of its menus and options, check out the next section of this guide.

5 - On Your Own!

Now that you have opened your project, having performed a couple of common sync methods with UGS, try the following:

  • Enable the Build and Run check boxes, which are found at the bottom of the UGS main menu to sync, build, and run your Unreal project.
    Unreal Editor opened after selecting Build and Run

  • If you are a developer looking to make use of the precompiled binaries feature for Creators who do not need to compile from source, read through the UGS Reference guide for more information on how to set up your build system to periodically submit a zip file containing Editor binaries to Perforce, enabling UGS to extract it to your creative's workspace.

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