여기서는 폰 의 스켈레탈 메시 컴포넌트 에서 피지컬 애니메이션 프로파일 을 활성화시키는 단순한 그래프 제작법을 단계별로 알아봅니다.
단계
스켈레탈 메시 컴포넌트 포함 블루프린트를 열거나 만듭니다.
블루프린트에 스켈레탈 메시 컴포넌트 가 없는 경우, 컴포넌트 패널 에서 하나 추가하면 됩니다.
스켈레탈 메시 컴포넌트 콜리전 세팅을 조절합니다.
콜리전 프리셋을 변경하여 스켈레탈 메시 컴포넌트 에 Collision Enabled (콜리전 켜짐)이 되도록, 하지만 폰과는 상호작용하지 않도록 하세요:
Object Type (오브젝트 유형)이 폰 으로 설정되어 있으며, 콜리전 채널에서 폰 무시하는 것이 보입니다. 그러면 스켈레탈 메시 자체가 콜리전 캡슐에 밀려나는 문제가 해결됩니다. 하지만 스켈레탈 메시 가 다른 폰 과 충돌하도록 하려면, 자기 스켈레탈 메시 의 오브젝트 유형 을 조절한 뒤, 그 오브젝트 유형 과 캡슐 이 상호작용하는 방식을 변경해 주면 됩니다. 커스텀 콜리전 채널 생성 관련 상세 정보는 프로젝트에 커스텀 오브젝트 유형 추가 문서를 참고하세요.
블루프린트의 컴포넌트 패널 을 통해 Physical Animation Component 를 추가합니다.
Name 변수를 추가하고 Bone Name 이라 합니다.
Bone Name 변수 값을 설정할 수 있도록 컴파일합니다.
Bone Name 기본값을 원하는 타깃 본 으로 변경합니다. 이 경우
spine_01
입니다.이벤트 그래프 로 전환합니다.
Event BeginPlay 이벤트 노드를 찾거나 생성합니다.
Set Skeletal Mesh Component 노드를 추가하고 Event Beging Play 에 연결합니다.
Target (타깃)은 위에서 추가한 Physical Animation Component 입니다.
In Skeletal Mesh Component (입력 스켈레탈 메시 컴포넌트)는 블루프린트 내 또는 위에서 추가한 스켈레탈 메시 컴포넌트 입니다.
Apply Physcial Animation Profile Below 노드를 추가하고 Set Skeletal Mesh Component 노드에 연결합니다.
Target (타깃)은 Physical Animation Component 입니다.
Body Name (바디 이름)은 Bone Name 변수를 입력으로 받습니다. 피직스 애셋 안에서, 피직스 바디 이름은 그 본을 땁니다.
Profile Name (프로파일 이름)은 스켈레탈 메시 에 적용하고자 하는 피지컬 애니메이션 프로파일 이름입니다.
상체만 애니메이션이 적용되도록 하기 위해 `spine_01' 을 원하는 본으로 사용하고 있으므로, **Include Self** (자신 포함)을 체크해야 합니다.
Clear Not Found (못찾은 것 지우기)는 선택 옵션이나, 프로파일에서 찾지 못한 본을 지우기 위해 True 로 설정했습니다.
Set All Bodies Below Simulate Physics 노드는 Apply Physcial Animation Profile Below 노드에 연결했습니다. 그래프 완성입니다.
Target (타깃)은 스켈레탈 메시 컴포넌트 입니다.
In Bone Name (입력 본 이름)은 Bone Name 변수를 입력으로 받습니다.
New Simulate (새 시뮬레이션)은 True 로 설정합니다.
여기서도,
spine_01
을 타깃 본으로 사용하고 있으므로, Include Self (자신 포함) 옵션을 체크해야 합니다.
Copy Node GraphBegin Object Class=K2Node_Event Name="K2Node_Event_0" EventReference=(MemberParent=Class'/Script/Engine.Actor',MemberName="ReceiveBeginPlay") bOverrideFunction=True bCommentBubblePinned=True NodeGuid=5B240C834C80C2A814C96C90E55C2B1D CustomProperties Pin (PinId=971FD445473845FC61CB348BF812743F,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent=Class'/Script/Engine.Actor',MemberName="ReceiveBeginPlay"),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=A695AE4A4D3440230EDBA897398BEE45,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_0 193A453A43AF46E1ADBD5FA4F37E154B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_0" VariableReference=(MemberName="PhysicalAnimationComponent",bSelfContext=True) NodePosY=80 NodeGuid=BD6F0554431375C8D13E808D4DFFD28B CustomProperties Pin (PinId=5F0735EC4A38FE885F7175B29F0832CA,PinName="PhysicalAnimationComponent",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategoryObject=Class'/Script/Engine.PhysicalAnimationComponent',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_0 7766A5D54AEB0ACB1F95B49EF70BCB55,K2Node_Knot_1 36EFEC904DDD665AA5BC8EA40F722815,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=7142470242FB2133424E24AD697AC6C0,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategoryObject=BlueprintGeneratedClass'/Game/PhysAnimPawn.PhysAnimPawn_C',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_5" VariableReference=(MemberName="SkeletalMeshComponent",bSelfContext=True) NodePosX=16 NodePosY=144 NodeGuid=5F5D73144D96E94DCDBB92A9F9803A95 CustomProperties Pin (PinId=1EEABDD6494CBF38903C6691F5F5B45C,PinName="SkeletalMeshComponent",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategoryObject=Class'/Script/Engine.SkeletalMeshComponent',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_0 37845433463046F2DB1841A4B947D094,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=D68B011B4E4D641D541E8CA766972993,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategoryObject=BlueprintGeneratedClass'/Game/PhysAnimPawn.PhysAnimPawn_C',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_0" FunctionReference=(MemberParent=Class'/Script/Engine.PhysicalAnimationComponent',MemberName="SetSkeletalMeshComponent") NodePosX=256 NodePosY=-16 NodeGuid=DEDD52104BE4DC7743D0068EAEF62DD1 CustomProperties Pin (PinId=193A453A43AF46E1ADBD5FA4F37E154B,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_Event_0 A695AE4A4D3440230EDBA897398BEE45,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=BE952CF64A6E491E6C0B8F8B5CEB1000,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_20 B96C42C240335FB66D65AA84ADD838AC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=7766A5D54AEB0ACB1F95B49EF70BCB55,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nPhysical Animation Component Reference",PinType.PinCategory="object",PinType.PinSubCategoryObject=Class'/Script/Engine.PhysicalAnimationComponent',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableGet_0 5F0735EC4A38FE885F7175B29F0832CA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=37845433463046F2DB1841A4B947D094,PinName="InSkeletalMeshComponent",PinToolTip="In Skeletal Mesh Component\nSkeletal Mesh Component Reference",PinType.PinCategory="object",PinType.PinSubCategoryObject=Class'/Script/Engine.SkeletalMeshComponent',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableGet_5 1EEABDD6494CBF38903C6691F5F5B45C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object Begin Object Class=K2Node_Knot Name="K2Node_Knot_1" NodePosX=256 NodePosY=128 NodeGuid=E4A8165E4E49B3FDC3D36AB3198BE2A7 CustomProperties Pin (PinId=36EFEC904DDD665AA5BC8EA40F722815,PinName="InputPin",PinType.PinCategory="object",PinType.PinSubCategoryObject=Class'/Script/Engine.PhysicalAnimationComponent',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableGet_0 5F0735EC4A38FE885F7175B29F0832CA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,) CustomProperties Pin (PinId=E54B8E124E80A63FF92ACF8FA75AACAA,PinName="OutputPin",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategoryObject=Class'/Script/Engine.PhysicalAnimationComponent',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_Knot_2 A246331D43359B8F04A7EBBEDB2EDC22,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object Begin Object Class=K2Node_Knot Name="K2Node_Knot_2" NodePosX=496 NodePosY=128 NodeGuid=59DD0FBD4738F7C8ADCAB787A410908C CustomProperties Pin (PinId=A246331D43359B8F04A7EBBEDB2EDC22,PinName="InputPin",PinType.PinCategory="object",PinType.PinSubCategoryObject=Class'/Script/Engine.PhysicalAnimationComponent',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_Knot_1 E54B8E124E80A63FF92ACF8FA75AACAA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,) CustomProperties Pin (PinId=CC66C9584A8CC28A92B6D4AD7CD40472,PinName="OutputPin",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategoryObject=Class'/Script/Engine.PhysicalAnimationComponent',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_20 96A091DE4DF2762BDFA90CB50CAE9BFB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_37" VariableReference=(MemberName="BoneName",bSelfContext=True) NodePosX=400 NodePosY=160 NodeGuid=7B320511484EBE8F7DDB7B8C7044CD27 CustomProperties Pin (PinId=62FD25D94D3A5CAE32C5E685EDA461B1,PinName="BoneName",Direction="EGPD_Output",PinType.PinCategory="name",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue="None",LinkedTo=(K2Node_Knot_4 4BF4C00042C37A0CDB25AD926D106B22,K2Node_CallFunction_20 EB57682C40C2F631928F3D88FF0B2117,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=CC9F75D84295F4E8568F03A68C65A446,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategoryObject=BlueprintGeneratedClass'/Game/PhysAnimPawn.PhysAnimPawn_C',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_1" VariableReference=(MemberName="SkeletalMeshComponent",bSelfContext=True) NodePosX=928 NodePosY=64 NodeGuid=5E9CBBED44802CB75DD821972402DEFD CustomProperties Pin (PinId=1EEABDD6494CBF38903C6691F5F5B45C,PinName="SkeletalMeshComponent",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategoryObject=Class'/Script/Engine.SkeletalMeshComponent',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_8 4DD6FE2846E695E0F3F569B06CED0A46,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=D68B011B4E4D641D541E8CA766972993,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategoryObject=BlueprintGeneratedClass'/Game/PhysAnimPawn.PhysAnimPawn_C',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_8" FunctionReference=(MemberParent=Class'/Script/Engine.SkeletalMeshComponent',MemberName="SetAllBodiesBelowSimulatePhysics") NodePosX=1152 NodePosY=-16 NodeGuid=C58AFBDD484D31A196381BA69976AB10 CustomProperties Pin (PinId=399238E643A83FB3CFC85CB926B5CF9F,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_20 B38EF5724C795C379DDB809F78D77BA1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=C132D8014BC6A4DE84C437AF07CF838E,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=4DD6FE2846E695E0F3F569B06CED0A46,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nSkeletal Mesh Component Reference",PinType.PinCategory="object",PinType.PinSubCategoryObject=Class'/Script/Engine.SkeletalMeshComponent',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableGet_1 1EEABDD6494CBF38903C6691F5F5B45C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=7D29E35244DEB831C54B1CAEF4A5FE5C,PinName="InBoneName",PinToolTip="In Bone Name\nName (by ref)",PinType.PinCategory="name",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=True,PinType.bIsConst=True,PinType.bIsWeakPointer=False,DefaultValue="None",AutogeneratedDefaultValue="None",LinkedTo=(K2Node_Knot_3 336A876240769F5A4170CF8126A5CF36,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,) CustomProperties Pin (PinId=AE4340174DD534FEA5B812AE6DAEA1EB,PinName="bNewSimulate",PinToolTip="New Simulate\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue="true",AutogeneratedDefaultValue="false",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=80EC7602465D797C7F0D4D93D6BA9BD5,PinName="bIncludeSelf",PinToolTip="Include Self\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue="true",AutogeneratedDefaultValue="true",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object Begin Object Class=K2Node_Knot Name="K2Node_Knot_3" NodePosX=976 NodePosY=224 NodeGuid=55465C7448CB280BB4657AA36C94D451 CustomProperties Pin (PinId=D6618E7C42476ADDD628FF855FD6E7C9,PinName="InputPin",PinType.PinCategory="name",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_Knot_4 A0911D3740ABD40031008799EB009AE0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,) CustomProperties Pin (PinId=336A876240769F5A4170CF8126A5CF36,PinName="OutputPin",Direction="EGPD_Output",PinType.PinCategory="name",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_8 7D29E35244DEB831C54B1CAEF4A5FE5C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object Begin Object Class=K2Node_Knot Name="K2Node_Knot_4" NodePosX=608 NodePosY=224 NodeGuid=230B64A94C55B4E5636829B6DC0D21E7 CustomProperties Pin (PinId=4BF4C00042C37A0CDB25AD926D106B22,PinName="InputPin",PinType.PinCategory="name",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableGet_37 62FD25D94D3A5CAE32C5E685EDA461B1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,) CustomProperties Pin (PinId=A0911D3740ABD40031008799EB009AE0,PinName="OutputPin",Direction="EGPD_Output",PinType.PinCategory="name",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_Knot_3 D6618E7C42476ADDD628FF855FD6E7C9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_20" FunctionReference=(MemberParent=Class'/Script/Engine.PhysicalAnimationComponent',MemberName="ApplyPhysicalAnimationProfileBelow") NodePosX=624 NodePosY=-16 NodeGuid=D1A218604F6806C6A38DF0B1C6812215 CustomProperties Pin (PinId=B96C42C240335FB66D65AA84ADD838AC,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_0 BE952CF64A6E491E6C0B8F8B5CEB1000,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=B38EF5724C795C379DDB809F78D77BA1,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_8 399238E643A83FB3CFC85CB926B5CF9F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=96A091DE4DF2762BDFA90CB50CAE9BFB,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nPhysical Animation Component Reference",PinType.PinCategory="object",PinType.PinSubCategoryObject=Class'/Script/Engine.PhysicalAnimationComponent',PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_Knot_2 CC66C9584A8CC28A92B6D4AD7CD40472,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=EB57682C40C2F631928F3D88FF0B2117,PinName="BodyName",PinToolTip="Body Name\nName\n\nThe body from which we\'d like to start applying the physical animation profile. Finds all bodies below in the skeleton hierarchy. None implies all bodies",PinType.PinCategory="name",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue="None",AutogeneratedDefaultValue="None",LinkedTo=(K2Node_VariableGet_37 62FD25D94D3A5CAE32C5E685EDA461B1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=D9E9561844B25F69A79A2C9FE98806C6,PinName="ProfileName",PinToolTip="Profile Name\nName\n\nThe physical animation profile we\'d like to apply. For each body in the physics asset we search for physical animation settings with this name.",PinType.PinCategory="name",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue="DocProfile",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=7D946B3045556970B2A7519A2614C109,PinName="bIncludeSelf",PinToolTip="Include Self\nBoolean\n\nWhether to include the provided body name in the list of bodies we act on (useful to ignore for cases where a root has multiple children)",PinType.PinCategory="bool",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue="true",AutogeneratedDefaultValue="true",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) CustomProperties Pin (PinId=41EFD7554F080B09E40F7199FA2BAF6F,PinName="bClearNotFound",PinToolTip="Clear Not Found\nBoolean\n\nIf true, bodies without the given profile name will have any existing physical animation settings cleared. If false, bodies without the given profile name are left untouched.",PinType.PinCategory="bool",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue="true",AutogeneratedDefaultValue="false",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,) End Object
숨겨진 그래프 정보
변수
값
설명
Bone Name
spine_01
피지컬 애니메이션 프로파일 적용을 시작할 스켈레탈 메시 내 본 이름입니다. Set All Bodies Below Simulate Physics 에서도 사용합니다.
컴포넌트
설명
Physical Animation Component
스켈레탈 메시 의 피지컬 애니메이션을 실제로 처리하는 컴포넌트입니다.
Skeletal Mesh Component
물리적으로 애니메이션이 적용되는 스켈레탈 메시 컴포넌트입니다. Character 를 상속하는 기존 블루프린트에서 작업하는 경우, 이름은 그냥
Mesh
가 됩니다.
결과
완료되면 스켈레탈 메시 컴포넌트 는 런타임 도중 피지컬 애니메이션 컴포넌트 를 사용하는 피직스 시뮬레이션이 적용됩니다.