구조체 선언시, 선언에 지정자를 추가하여 구조체가 엔진 및 에디터의 다양한 부분과 어떻게 작동하는지를 지정할 수 있습니다.
- [](programming-and-scripting/programming-language-implementation/cpp-in-unreal-engine/Structs/Specifiers/Atomic)
- [](programming-and-scripting/programming-language-implementation/cpp-in-unreal-engine/Structs/Specifiers/BlueprintType)
- [](programming-and-scripting/programming-language-implementation/cpp-in-unreal-engine/Structs/Specifiers/Immutable)
- [](programming-and-scripting/programming-language-implementation/cpp-in-unreal-engine/Structs/Specifiers/NoExport)