处理音频

用于播放SoundCue节点类音效资产和其他游戏内音效的系统。

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声音对于创造真实和身临其境的环境非常重要。从关卡中的环境声音,到载具或武器的交互声音,再到角色的对话,游戏中的音频可以决定用户体验的成败。

虚幻引擎中的音频系统提供了各种工具和功能,供音效工程师及开发人员创建出他们想要的效果。这意味着你可以在外部应用中生成一个无修改的音效版本,然后在引擎中导入该音效,再进行精心设计,最后产生所需的效果。

主题

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Audio Analysis and Visualization

Starting point to learn about audio analysis and visualization in Unreal Engine.

Starting point to learn about audio analysis and visualization in Unreal Engine.

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Audio Debugging

Starting point to learn about audio debugging in Unreal Engine

Starting point to learn about audio debugging in Unreal Engine

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音频Gameplay体积

音频Gameplay体积是虚幻引擎中的次世代音频体积方法。

音频Gameplay体积是虚幻引擎中的次世代音频体积方法。

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Audio Memory Management

Starting point to learn about audio memory management in Unreal Engine.

Starting point to learn about audio memory management in Unreal Engine.

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Audio Mixing

Starting point to learn about audio mixing in Unreal Engine.

Starting point to learn about audio mixing in Unreal Engine.

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External Audio Control

Starting point to learn about external audio control in Unreal Engine.

Starting point to learn about external audio control in Unreal Engine.

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Music Systems

Starting point to learn about creating music systems in Unreal Engine.

Starting point to learn about creating music systems in Unreal Engine.

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Sound Sources

Starting point to learn about sound sources in Unreal Engine.

Starting point to learn about sound sources in Unreal Engine.

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空间化和声音衰减

介绍了虚幻引擎中空间化和声音衰减的学习资源。

介绍了虚幻引擎中空间化和声音衰减的学习资源。

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Submixes

Starting point to learn about submixes in Unreal Engine.

Starting point to learn about submixes in Unreal Engine.

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音频体积Actor

本文是你学习虚幻引擎音频体积Actor的起点。

本文是你学习虚幻引擎音频体积Actor的起点。

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Reverb

Starting point to learn about reverb in Unreal Engine.

Starting point to learn about reverb in Unreal Engine.

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