| ICookedEditorPackageManager
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Module |
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Header |
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h |
Include |
#include "CookedEditorPackageManager.h" |
class FIniCookedEditorPackageManager : public ICookedEditorPackageManager
An implentation of ICookedEditorPackageManager that uses BaseGame.ini / DefaultGame.ini to control cooked editor packaging setup
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FIniCookedEditorPackageManager ( |
Name | Description | ||
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AllowAssetToBeGathered ( |
Allows the subclass to disallow some assets to be gathered during AddPackagesFromPath, for instance This is similar to AllowObjectToBeCooked, but it can help with, for instance, removing maps from subdirectories, while still allowing the normal maps that come from the standard cooking process |
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AllowEnginePluginContentToBeCooked ( |
Should the given enabled engine plugin be cooked? |
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AllowObjectToBeCooked ( |
Allows the subclass to exclude specific objects in packages discovered during the cook. |
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AllowProjectPluginContentToBeCooked ( |
Should the given enabled project plugin be cooked? |
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FilterGatheredPackages |
Allow a subclass to remove packages found in GatherAllPackages |
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GatherAllPackages ( |
Gathers the packages this PackageManager wants to manage (ie cook) |
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GetEnginePackagesToCook |
Override to control engine packages to cook |
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GetProjectPackagesToCook |
Override to add project specific packages to cook |