| UObjectBase
|
Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h |
Include |
#include "GameplayDebuggerRenderingComponent.h" |
class UGameplayDebuggerRenderingComponent : public UDebugDrawComponent
Name | Description | |
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UGameplayDebuggerRenderingComponent ( |
Name | Description | ||
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|
FDebugRender... |
CreateDebugSceneProxy() |
Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any) |
|
FDebugDrawDe... |
GetDebugDrawDelegateHelper() |
Method that should be overriden when subclass uses a custom delegate helper. |
Name | Description | ||
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|
FBoxSphereBo... |
CalcBounds ( |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |