| UObjectBase
|
Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerConfig.h |
Include |
#include "GameplayDebuggerConfig.h" |
class UGameplayDebuggerUserSettings : public UDeveloperSettings
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bEnableGameplayDebuggerInEditor |
Controls whether GameplayDebugger will be available in pure editor mode. |
|
FontSize |
Font Size used by Gameplay Debugger |
|
|
float |
MaxViewAngle |
Angle from view direction under which actors can be selected This angle can also be used by some categories to apply culling. |
|
float |
MaxViewDistance |
Distance from view location under which actors can be selected This distance can also be used by some categories to apply culling. |
Name | Description | ||
---|---|---|---|
|
GetFontSize() |
||
|
SetFontSize ( |
Name | Description | ||
---|---|---|---|
|
GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |