Module |
|
Header |
/Engine/Source/Developer/MaterialBaking/Public/IMaterialBakingModule.h |
Include |
#include "IMaterialBakingModule.h" |
void BakeMaterials
(
const TArray< FMaterialData * > & MaterialSettings,
const TArray< FMeshData * > & MeshSettings,
TArray< FBakeOutput > & Output
)
Bakes out material properties according to MaterialSettings using MeshSettings and stores the output in Output