GetNumUniformBuffersUsed

Finds the number of used uniform buffers in a resource map.

Windows
MacOS
Linux

References

Module

ShaderCompilerCommon

Header

/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h

Include

#include "ShaderCompilerCommon.h"

Source

/Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp

Syntax

int16 GetNumUniformBuffersUsed
(
    const FShaderCompilerResourceTable & InSRT
)

Remarks

Finds the number of used uniform buffers in a resource map.