Module |
|
Header |
/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include |
#include "ShaderFormatOpenGL.h" |
Source |
/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
virtual uint32 CalculateCrossCompilerFlags
(
GLSLVersion Version,
const bool bFullPrecisionInPS,
const FShaderCompilerFlags & CompilerFlags
)