FOpenGLFrontend::PlatformCompileOffline

Based on ShaderVersion decides what platform specific compiler to use

Windows
MacOS
Linux

References

Module

ShaderFormatOpenGL

Header

/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h

Include

#include "ShaderFormatOpenGL.h"

Source

/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp

Syntax

void PlatformCompileOffline
(
    const FShaderCompilerInput & Input,
    FShaderCompilerOutput & ShaderOutput,
    const ANSICHAR * ShaderSource,
    const GLSLVersion ShaderVersion
)

Remarks

Based on ShaderVersion decides what platform specific compiler to use