FOpenGLFrontend::SetupPerVersionCompilationEnvironment

Set up compilation information like defines and HlslCompileTarget

Windows
MacOS
Linux

References

Module

ShaderFormatOpenGL

Header

/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h

Include

#include "ShaderFormatOpenGL.h"

Source

/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp

Syntax

virtual void SetupPerVersionCompilationEnvironment
(
    GLSLVersion Version,
    class FShaderCompilerDefinitions & AdditionalDefines,
    EHlslCompileTarget & HlslCompilerTarget
)

Remarks

Set up compilation information like defines and HlslCompileTarget