FPreviewSceneProfile::LoadEnvironmentMap

Retrieve the environment map texture using the saved path

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References

Module

AdvancedPreviewScene

Header

/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h

Include

#include "AssetViewerSettings.h"

Syntax

void LoadEnvironmentMap()

Remarks

Retrieve the environment map texture using the saved path