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| UObject::PostEditChangeProperty()
|
Module |
|
Header |
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h |
Include |
#include "AssetViewerSettings.h" |
Source |
/Engine/Source/Editor/AdvancedPreviewScene/Private/AssetViewerSettings.cpp |
virtual void PostEditChangeProperty
(
struct FPropertyChangedEvent & PropertyChangedEvent
)
Begin UObject